1.6.1.X General Update 2021 #1
BlastFort » Devlog
- Code upload no longer defaults to accept .orionreceipt files, as they can't be read anyways.
- Fixed a bug causing Forcefields to not require DLC
- Fixed a bug causing the C3e versions of the game to hang upon enemy collisions with solids
- Moved all platforms (except Amazon Web App) to the new C3 engine used by the Steam version of BlastFort
- Transitioned from UnityAds to AdMob, as the former is not supported by the C3e runtime.
- Updated Google Play Billing integration for Android version of BlastFort
- Text-To-Speech for Cordova has been removed as it no longer works correctly on modern devices.
- Game now auto-pauses upon Steam Overlay
- Disconnected gamepads now auto-pauses gameplay
- The Amazon Web App version of the game will only receive LTS updates from now on, and will have updates over longer periods of time. As such, we recommend using the Android, iOS, or HTML/PWA versions of the game.
- Fixed an issue causing Discord Rich Presence to not work correctly on C3e versions of the game.
- Fixed an issue causing incorrect determination of whether DLC was owned based on the position of the code file in the app folder.
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BlastFort
A multiplayer side-scrolling shooter
Status | Released |
Author | Orion Studios Interactive |
Genre | Shooter, Action |
Tags | 2D, Co-op, Multiplayer, Pixel Art, PvP, Robots, Side Scroller, Twin Stick Shooter |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
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